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Using Games for Learning

November 6, 2025

  1. Log into a Chromebook and complete WYAW from http://bit.ly/digilit

  2. Chrome Extensions: To continue our exploration of web 2.0 tools related to collections or suites of tools, let's look at tools you can embed in your Chrome browser. These are helper apps that you can add directly into your browser. Check some of these out by installing them into your Chrome browserYou must install the two required and one other that you choose and pin them to your browser bar.

    1. Go to the Chrome Web Store and search through the options. Find one you like.
    2. Click on the link to the extension
    3. Click the blue "Add to Chrome" button and then again the "Add extension"
    4. Manage your extensions using the icon in the top right corner
      manageextensionsinchrome
    5. Find your extension and choose to pin it so you can access from your browser bar


  3. Assessment and Games: Options with Technology: Some tools we've used....
    • Kahoot (formative assessment)
    • Padlet (diagnostic, formative,
    • Whiteboard.fi (online Whiteboards)
    • Flippity Games
    • Gathering data in Google Forms and viewing it in Google Sheets.
    • Using Google Forms as a quiz in Google Classroom
  4. OTHERS?

  5. Table Talk: On your vintage whiteboard, list the ups/downs, joys/sorrow, pros/cons of gamification.

  6. Some additional tools to explore and create with that are game-based but may lend themselves to formative assessment.
  7. Game Creation Tools Finished Games to Play Assessment-Focused

    Wordwall
    https://wordwall.net/
    Example: Animal Match

    Gizmos
    Examples: Free for 5 minutes w/o signup

    That Quiz   With account - student data.https://www.thatquiz.org/
    Example: Fractions

    Genially (Canva interface)
    https://genially.com/
    Example: Healthy Sorting
    Boddle
    https://www.boddlelearning.com/
    More about Boddle
    Wizer
    https://app.wizer.me/
    Example: Figurative language
    Factile (Jeopardy)
    https://www.playfactile.com/
    Example: K-1
    PBS Games
    https://pbskids.org/games
    Wayground (formerly Quizizz)
    https://wayground.com/
    Example: Colonial Times
    Slides with Friends
    https://slideswith.com/
    Example: Preview
       
    Gimkit
    https://www.gimkit.com/
    Example: Solar System
       


STUDIO TIME

  1. Set up a free account with Wordwall and create a game that you could use in your classroom. Share it on Padlet so your peers can play and you can get points.

    12:30 EDMG 466-01/EDEL446-01

    https://padlet.com/wcudigilit/wordwall_F01

    2:00 EDEL 446-02

    https://padlet.com/wcudigilit/wordwall_F02


  2. Explore the other tools in the table above to see if any might be useful in creating games for your students.

RESOURCES

What the Research/Practice Sez.......


BENEFITS OF GAMIFICATION

  • Increases engagement and motivation:
    • Makes learning fun and interactive by using game mechanics like points, badges, and leaderboards.
    • Boosts confidence and intrinsic motivation.

  • Improves learning outcomes and retention:
    • Promotes active learning and helps students retain information.
    • Provides immediate feedback, allowing students to learn from mistakes.

  • Develops essential skills:
    • Encourages critical thinking and problem-solving .
    • Fosters collaboration and teamwork when students work together in a team.
    • Teaches a healthy approach to competition in a low-stakes way (gracious winner, being a good sport, it's OK not to win)

  • Supports personalized learning (individual games)
    • Allows students to learn at their own pace and focus on areas where they need improvement.
    • Helps students see their progress and set personal goals.