Modeling Markets for Sports Memorabilia
Robert F.
Mulligan
Department of
Business Computer Information Systems and Economics
office
828-227-3329
fax 828-227-7414
(mulligan@wcu.edu)
A.J. Grube
Assistant to the
Chancellor for Equal Opportunity Programs
Chancellor's
Division
office
828-227-7116
fax 828-227-7047
(agrube@wcu.edu)
ABSTRACT
A
simple hedonic pricing model is developed for baseball cards, of the type often
used successfully to model prices for artworks.
The model is constructed based on insights contributed by both the
sports psychology and finance literatures and is estimated for a dataset of
twelve well-known players observed at eight points in time over a span of
twenty years. Dummy variables are used
to capture various relevant characteristics of the player or card. Tobit estimates
perform extremely well, explaining most differences among baseball card prices
for the cards in the sample. Among
extrinsic variables that represent specific players and card characteristics
that differentiate cards issued during the same season, race had a significant
positive effect on price for black players.
Batting average and number of World Series appearances had significant
positive impacts on price, but surprisingly, rookie cards tended to be worth
relatively less than non-rookie cards.
Similarly unexpected findings with respect to players' death and
elevation to the Hall of Fame may result from trying to estimate too many
characteristics simultaneously on a limited dataset. Results suggest famous players' cards
generally are extremely attractive investment instruments.
INTRODUCTION
The
economic literature on appreciation of non-financial investment assets has
generally found low rates of return accompanied by high risk. Assets studied have included real estate,
artworks, wines, and sports memorabilia.
Sports memorabilia comprise an especially promising subject for further
study.
Although
sports memorabilia may be collected solely for its financial aspects, often
collectors seek to identify with their heroes by collecting associated
memorabilia. This is one metric in
motivating athletes that is seldom examined (White et al 1998), and also
motivates non-athletes who seek to emulate athlete behavior in a more general
way. Although athletic performance and
ability seem to characterize most of the athletes whose memorabilia is most
prized by collectors, demonstrated ability to overcome adversity seems to make athletes
especially valued as role models, both to other athletes and to collectors who
do not also compete. Several baseball
players in the sample examined here are famous for overcoming injuries or
playing with pain over long careers, including Dimaggio
and Mantle.
One
essential feature rendering sports memorabilia more favorable subjects is the
relative homogeneity of collectibles such as baseball cards, a feature clearly
not shared by artwork or real estate.
All cards of a certain issue should have their value determined by
characteristics intrinsic to the card, such as a card's age, condition, and
scarcity, and characteristics extrinsic to the card, such as the particular
player's records, fame, and popularity.
Intrinsic characteristics are generally properties of the whole issue
and are shared by all cards of a given year printed by a given manufacturer,
assuming that equal numbers of each player were printed. Obscure player's cards will be sought to
complete sets of a given issue, and famous or star player's cards will face
additional demand to complete sets or enhance partial sets of star player or
team cards.
This
paper develops a simple hedonic pricing model for baseball cards, of the type
often used successfully to model auction prices for artworks. The model is estimated for an illustrative
sample of cards for several different years.
The paper is organized as follows: a review of the literature is
followed by a development of the hedonic pricing model, a discussion of the
data used, a brief introduction to the statistical methodology, presentation of
the empirical results, and finally the conclusion.
LITERATURE
Several
categories of scholarly literature were reviewed to develop the background
necessary for this study. First the
sport psychology literature on fan identification and behavior is used to
develop an explanatory framework for a basic theory of why collectors demand
sports memorabilia in the first place.
Next, we discuss possible career characteristics players might possess
which might plausibly enhance the desirability of associated memorabilia. A discussion of issues related to sports
injury is provided next. We argue that
athletes are especially prized as role models because they overcome obstacles, and that injury constitutes the most common and
archetypal obstacle faced by athletes.
An athlete's memorabilia will be more prized by collectors if the
athlete either successfully overcame injury, or even if they failed to do so,
but faced the obstacle with superior courage and character. Finally, after establishing reasons for a
base demand for sports memorabilia, we turn to a discussion of purely financial
considerations, drawing on the established literature on the investment demand
for sports memorabilia and related assets, including artwork.
Identification and Fan Motivation
Fans
provide the basic demand for sports memorabilia, at least initially. This section discusses the sports psychology
literature addressing fan motivation in attending sports events and buying
memorabilia, and in identifying with particular teams. In many situations, fans cannot purchase
memorabilia unless they attend a sporting event (Jarrell and Mulligan 2002), so
attendance, team identification, and base demand for memorabilia are
inextricably linked.
On
the most basic level, divorced from any financial investment considerations,
memorabilia seems to be valued for its association with the sport activity,
particularly if the memorabilia in question is particularly old and no longer
resembles contemporary equipment, such as obsolete golf balls and clubs. On a higher level, memorabilia is associated
with the success of the player or even the team. Fans value their association with winning
teams more highly (End et al 2003a), and this presumably confers more value on
associated memorabilia; fans desire the items in order to bask in reflected
glory (BIRG) (Cialdini et al 1976; Cialdini and Richardson 1980; Lee 1985; Wann
and Branscombe 1990; Wann
et al 1993; End et al 1997; 2003b). An
additional source of demand for memorabilia is fans' strong identification with
certain teams and players (Tajfel and Turner 1986; Hirt et al 1992; Murrell and Dietz 1992; Wann and Branscombe 1993; Wann, Tucker, and Schraeder 1996;
Dietz-Uhler and Murrell 1999). This effect is enhanced if the team enjoys
success, but is present to some extent even for losing teams.
Though
fan identification with teams and players can be negatively impacted by poor
performance or sudden reversal of fortune (Mann 1974; Wann
and Dolan 1994), demand for memorabilia such as baseball cards is generally not
affected by such reversals. Much of the
value possessed by a baseball card is based on the player's established
performance. A record-holder's card
probably does not fall in value when their record is surpassed. A famous player's later cards are always
highly desired, even if their performance falters late in their career.
Motivations among
Memorabilia Collectors
We
turn next to the sport psychology literature about motivation of athletes, as
opposed to fans. We attempt to draw
conclusions from this literature about why memorabilia collectors might
identify particularly strongly with certain athletes, and thus why associated
memorabilia would be especially prized.
The
goal perspective approach to explaining motivational processes among athletes (Duda 1989, 1992) emphasizes the differences in how athletes
define success and judge their overall performance.
In
contrast, ego-oriented collectors seek memorabilia associated with athletes and
teams which are most famous or most popular. These collectors seek to bask in
the reflected glory and are less likely to seek memorabilia associated with a
fine athlete from a team with which they do not identify. The two goal orientations have supported the
discovery of divergent behavioral patterns in athletes (Duda
1992, 1993). While we suggest that price
data for sports memorabilia will not be sufficiently rich to distinguish
between the two motivational paradigms for collectors, we believe both
motivators exist in addition to purely financial factors to which collectors
respond.
Athletic Injury: the
Archetypal Hardship
The
impact of injury on athletes has been extensively studied (Granito
2001). Although injury is not the only
obstacle athletes have to overcome, it is the one most universal experience
with which non-athletes can empathize, thus we argue that an athlete's injury
response is one of the most important factors determining the value of
associated memorabilia. Several studies
found that athletic injuries at all levels of competition contribute to a
variety of physical, physiological, and psychological hardship against which
athletes struggle (Grossman and Jamieson 1985; Brewer and Petrie 1995; Leddy, Lambert, and Ogles 1994; Smith et al 1993). A significant literature in sport psychology
research focuses on the psychological and emotional impact of athletic injuries
(Heil 1993; Taylor and Taylor 1997; Pargman 1999).
The cognitive appraisal approach to
explaining how athletes respond to injury emphasizes the athlete's perception
of the injury (Brewer 1994; Wiese-Bjornstal et al
1998). This perception is influenced by interactions
among personal factors such as physiological aspects of the injury and personal
characteristics of the athlete, among situational factors including sport
related factors, social aspects of competition and training, and among
environmental factors (Wiese-Bjornstal and Shaffer
1999; Granito 2001).
Wiese-Bjornstal et al (1998) emphasize that
athletes' response to injury is dynamic and can change over time. Athlete response to injury depends on a large
number of hypothesized variables (Wiese-Bjornstal et
al 1988; Wiese-Bjornstal, Smith, and LaMott 1995). Evans
and Hardy (1995) suggest that conventional quantitative research methodologies
may fail to capture the full complexity of injury recovery. The cognitive appraisal approach offers an
explanation for individual differences in responses to injury (Brewer
1994).
This
range in injury recovery success helps explain why different athletes are more
admired, and why their memorabilia is more desired by collectors, independently
of the athletes' levels of achievement.
Rose and Jevne (1993) and Shelley (1999)
document the experience of injury and recovery, finding a four-phase process
which is potentially arduous and protracted: 1) injury, 2) acknowledging the
injury, 3) dealing with the impact, and 4) achieving a physical and
psychosocial outcome, which might consist of recovery, adaptation, or
acceptance of the injury. This process
can be considered analogous to a standard archetype for how individuals in all
walks of life face and overcome adversity.
Bianco, Malo, and Orlick (1999) document a similar injury recovery process. Because athletic injury is such a direct
metaphor for the hardships we all face, it is small wonder that non-athletes
identify with, and strive to emulate, the athletes they admire. Evidence suggests the most competitive
athletes, who identify most strongly with their sport, have an enhanced
psychological response to injury (Brewer 1993).
Shelley
(1999) found athletes' perceptions about injury change over the course of the
process and emphasized the importance of the influence of coaches, teammates,
and family members on athletes' emotional response. Social interactions seem to be an important
part of a successful emotional response to injury and the frustrations of
recovery (Udry et al 1997b; Zimmerman 1999). Cultural aspects and social influences impact
the way an athlete experiences and talks about pain and injury (Young and White
1999). Since pain influences an
individual's emotional state (Udry et al 1997a;
Taylor and Taylor 1998; Heil and Fine 1999), it can
impact an athlete's ability to overcome injury, and render their recovery that
much more admirable. Certain athletes
are particularly admired for their ability to play with pain, in particular Dimaggio and Mantle.
Athletes can perceive benefits from injury, because it provides relief
from the stress of competition and the pressure to perform, and often find
rehabilitation stressful (Gould et al 1997a).
Rehabilitation may be inherently painful, or an athlete may feel
pressured to demonstrate rapid progress in order to return to competition.
Financial Aspects of
Collecting Memorabilia
This
section discusses some of the relevant economic literature on pricing sports
memorabilia and other non-financial investment assets, such as artwork. Stoller (1984)
provides a valuable analysis of the Fleer v. Topps
antitrust case as well as a discussion of the underlying economics of the
baseball card business. The loss of Topps' monopoly power in 1980 and the introduction of
competition (Stoller 1984, p. 23) may have caused the
collapse of a speculative bubble in card prices. Stoller (1984, p.
19) documents a 31.6 percent annual return on Topps
cards.
Nardinelli and Simon (1990) and Andersen and La
Croix (1991) both found that a player's race significantly affected the price
paid for baseball cards on the secondary market. These studies focus on the secondary market
for sports memorabilia to isolate consumer discrimination from co-worker and
employer discrimination. McGarrity, Palmer, and Poitras
(1999) found little evidence of racial discrimination in the market for
baseball cards, using a dataset with constant supply and where effects from
speculative demand are largely removed by considering only retired players, and
using a variety of econometric specifications to allow assessment of robustness
of results. Fort and Gill (2000) study
racial discrimination in baseball card markets using continuous, non-binary
racial perceptions of market participants, as reported by surveys. They find evidence of discrimination against
black and Hispanic hitters and against black pitchers, but not Hispanic
pitchers. Gill and Brajer
(1994) use baseball card prices to demonstrate monopsony
exploitation of non-free-agent players.
Comparison of the distribution of salaries among free-agent and
non-free-agent players with the competitive secondary market prices of their
baseball cards, shows that non-free-agent salaries are systematically
depressed.
The
literature on pricing artwork has significant implications for sports
memorabilia markets. Ekelund,
Ressler, and Watson (2000) examine how an artist's
death affects the demand for that artist's work. They find a clustered rise in artwork's
values immediately around the time of the artist's death. This phenomenon has two implications for the
sports memorabilia market. The supply of
baseball cards is effectively frozen for a particular player when the player
retires from the game, rather than at death.
Ancillary memorabilia, including autographs, can continue to be supplied
until the player's death however, and it seems plausible for death to induce an
interest and nostalgia-generated increase in card prices as well.
Rengers and Velthuis
(2001) study determinants of artwork prices based on characteristics of the
artwork, artist, and gallery. This
approach generalizes fairly readily to baseball cards, which have
characteristics attributable to the player, team, year of issue, and card
issuer. Reneboog
and Van Houtte (2002) find that artworks
significantly underperform compared with financial
assets, owing the very high risk of investing in art, the heterogeneity of
artworks, high transactions costs, and high costs of insurance, transportation,
security, and resale. It is particularly
worth noting that none of these negative features generally applies to sports
memorabilia. Baseball cards of a given
player, issue, and condition are always non-unique, homogeneous assets.
MODEL
This
section develops the model tested in the results section in the context of
three kinds of data which might be used to estimate a model: time series data,
cross-sectional data, and panel data.
Only the cross-sectional model is tested in this paper.
Time
Series Models
Time
series data measure characteristics of an individual member of a population or
sample, or of the sample or population as a whole, as they evolve over
time. As more time elapses, more data
are observed and more subtle models can be estimated. An optimal timing model is used to express
the value of any asset that appreciates over time. The value V of an asset at any point in time
is an exponential function of the initial value K and the time elapsed t during
which the asset appreciates:
V
= K e√t [=
K exp(t1/2)]
Alternatively,
the simpler formulation V = K tn
can be used. This class of models is
broadly applicable to many different assets, including wine, agricultural
crops, renewable natural resources such as lumber forests, and non-renewable
natural resources such as petroleum deposits.
The important characteristic of the K tn term is that it can grow at an
increasing or decreasing rate, depending on whether n is greater or less
than one. Sports memorabilia should
increase in value at a decreasing rate, and formulating the model this way
allows for testing whether n < 1.
Adapting
this model to sports memorabilia, certain differences must be noted. Unlike wines, baseball cards and other sports
memorabilia do not acquire chemical changes as they age which improve their
taste, quality, and desirability. In
fact, the chemical changes to which sports memorabilia are subject over time
normally detract from their desirability, and collectors attempt to prevent or
delay chemical changes.
Nevertheless,
cards appreciate in value in a fashion similar to wine, though for different
reasons. The supply of cards of a
particular brand, player, and year is initially limited. Only so many of a
particular card were ever printed.
Surviving copies appreciate in value as some of the initially limited
supply are lost, destroyed, or decay in condition as time passes. This gradual diminution of the supply of
cards is similar to what happens as vintage wines are consumed, mature forests
are harvested for lumber, or petroleum deposits are pumped out of the ground.
The
prices of sports memorabilia are also affected by changes in demand. Demand normally increases
with an increasing population, and in addition, demand for sports
memorabilia increases with interest in the particular sport or athlete, as well
as interest in the memorabilia for its own sake and as investment assets. Demand effects can occasionally be negative,
as documented for the collapse of baseball card prices caused by the end of
monopoly pricing in 1980 (Stoller 1984, p. 23), but
fortunately that has been an exceptional event.
Sports
memorabilia have unique characteristics which call for generalizing the
standard optimal timing model. Though
old baseball cards of comparable significance, condition, and quality are
generally more valuable than newer cards, the career performance and general
fame of the player make a card more sought after and therefore more
valuable. All cards of a given issue had
the same price when new, and appreciate over time. A rookie card of an average player
appreciates much less than that of a more well-known player. A rookie card of a presumed hot-prospect may
appreciate rapidly early on, but plateau or even decline in value as the
player's career fails to achieve its initial promise. Some players' cards are especially desirable
due to tragically brief careers.
To
capture these kinds of effects, the exponent of the optimal timing model is
augmented with a multiplicative vector of exponentially-weighted factors
S. These factors include the player's
career longevity, records held, retirement, hall-of-fame induction, and
death. Including the factors which
distinguish average from well-known players is accomplished mathematically by
inserting the product of each factor variable, each weighted by its own
exponent:
V
= K
Taking
natural logarithms of both sides,
ln A(t) = ln K +
a ln A + b ln
B + c ln C + ... + n ln
t
This
is the equation of interest for time series estimation. This can also be considered a generalized
hedonic price equation, and the reduced form of supply and demand functions in
the same arguments.
Pit
= ∑tatXt +
∑tbtZt + et
Where X and Z are vectors of observable
characteristics, both intrinsic and extrinsic to a specific card.
Extrinsic characteristics are associated with specific players and vary
across cards of a specific issue.
Cross-sectional
Models
Cross-sectional
data provides a description of an entire population or sample at a given point
in time. Cross-sectional estimation is
appropriate when researchers want to distinguish among factors which influence
population behavior or characteristics but do not have observations at many
different points in time. Time series
estimates would allow for estimating the price and the return as functions of
the explanatory variables.
Cross-sectional estimates only allow for computing the return between
two observed cross-sections.
Cross-sectional estimates can also be useful to investors, because they
can be used to evaluate the likely change in price whenever one of the
explanatory variables changes, for example, if a current player improves his
batting average, or appears in the world series, or if
a retired player is elected to the Hall of Fame.
Building
on the significant literature studying race as a determinant of sports
memorabilia prices, we include dummy variables for race in the
specification. Batting average is
included as the single most important measure of a player's performance. Note that earned run average would be used
for pitchers, who would generally have to be priced with a separate model. Rookie cards are commonly thought to be more
desired by collectors, and generally to be more rare,
especially for famous players. If rookie
cards are valued in any way differently from ordinary cards, including a dummy
variable for rookie card status should improve the model's forecasting
performance.
The
player's age serves as a proxy for the age of the card, and generally cards of older
players should be more valuable. Death
is measured with a dummy variable, as is hall-of-fame status. The number of world series
appearances improves the desirability of a player's cards, though a player's
team is more likely to make it to the world series the better the player's
performance, as captured by batting average, for example. The number of years elapsed from the start,
and from the end, of a player's career, like age, proxies for age of the card. Because the difference of these two variables
gives the player's career longevity, if longevity has a positive impact on card
price, the expectation is that the more years elapsed from the start, and the
fewer elapsed from the end, the higher the price. This effect can be washed out by the general
phenomenon that older cards are more valuable.
A
hedonic pricing model is often specified in a less restrictive exponential
form, and then estimated in its linear logarithmic transformation. However, because several of the
right-hand-side variables are dummies, which can only take on values of zero or
one, the model is specified here in levels.
P
= a + bBLK + cHSP + dBA + eR + fAnn
+ gDnn + hHOFnn
+ iWSnn + jSnn
+ kEnn
This is the model which is estimated in the results section. Card price is thus asserted to be a function
of the player's race, batting average, rookie card status, age, death, hall of
fame status, number of world series appearances, and career longevity as
captured in years elapsed from start and from end of career. The variables are described in Table 1. The race, rookie card, death, and
hall-of-fame status are measured with dummy variables which take on values of
zero or one depending on whether the relevant condition is satisfied, as
described in table 1.
{{INSERT TABLE 1 ABOUT HERE}}
Panel
Data Models
Panel
data is the term applied to data which describes the cross-section of the
population or sample, but where each characteristic is observed at many points
in time. Thus panel data represent a
cross between time-series and cross-sectional data. These data are also called pooled time-series
and cross-sectional data. Kmenta (1971, pp. 508-517) discusses panel data
estimation. Although panel estimation
should provide the best results, it also calls for the most intense computational
and data resources. Mulligan, Jarrell,
and Grube (2003) present and interpret panel estimates.
DATA
This
section documents the data used to estimate the model. A sample of twelve well-known players, listed
in table 2, was chosen to obtain illustrative estimates of the model. Prices for one card for each player were
taken from the Price Guides for eight different years over a twenty-year span
from 1982 to 2002.
{{INSERT TABLE 2 ABOUT HERE}}
One
significant difference between these data and the auction prices used in
empirical examinations of artwork prices should be noted. Artworks are unique and each auction price
for a given artwork records a unique transaction at a unique point in time. In contrast, the Price Guide observations of
card price in a given year are taken from dealer surveys. There is never any specific, single exchange
which can be documented at the listed price.
Generally,
the Price Guide is used as an authority for dealers to price and update their
inventory. Many transactions occur at
the price listed in the Price Guide because it is widely accepted as an
authoritative source. However, the
listed card price is logically prior to the prices of actual transactions. In the art market, in contrast, the auction
price is logically prior to any compilation of art values. A further difference derives from the fact
that there are many identical copies of a given card, even in the same grade of
condition, but an artwork is always absolutely unique.
METHODOLOGY
This
section explains the statistical estimation technique used in the results
section. Because the left-hand-side
variable, baseball card price, cannot be negative, a
censored estimation technique is employed, introduced in econometrics by Tobin
(1958) and called the Tobit model. If left-hand-side variables are limited in
some way, ordinary least squares estimates are asymptotically biased (Kennedy
1993, p. 232). Ordinary least square
estimation can provide negative estimates of the left-hand-side variable, which
can never be negative in reality, a shortcoming avoided through censored
estimation.
McDonald
and Moffit 1980 showed that Tobit
estimates combine properties of standard linear regression, namely the
predicted value of the left-hand-side variable and its changes for observations
beyond the relevant limits, with properties of the probit
estimator, namely the probabilities and changes in the probabilities of being
outside the limits. Tobit
estimates are obtained through maximizing the likelihood function, Greene 1981,
p. 508.
Descriptions
of the Tobit estimation procedure are provided by Abramovitz and Stegun 1972, p.
299, Amemiya 1981, Greene 1981, Maddala
1983, pp. 151-155. Davidson
and MacKinnon 1993 pp. 537-542, and Judge et al pp. 783-785. Hall 1984 reviews software available for Tobit estimation.
The Tobit model is an iterative, restricted
maximum likelihood estimate.
Estimates
are reported below for sample datasets taken from eight different annual Price
Guides. The estimate did not converge
for some years, or yielded a near-singular matrix or a negative standard error,
probably because the model devours nearly all available degrees of freedom; eleven
coefficients, including the constant, are estimated on twelve observations of
each variable. These problems vanished
when one variable was omitted from the specification. Including more cards in the sample would
probably avoid these estimation problems.
RESULTS
This
section presents the results of econometric estimation. Tables 3 through 10 present estimated Tobit models for cross sectional data samples taken from
eight different Price Guides.
{{INSERT TABLE 3 ABOUT HERE}}
This
model was estimated over a sample of twelve well-known players. Very high R-squares and adjusted R-squares
are impressive, but may be due more to small sample
properties than any particularly sterling qualities of the specification. Nevertheless, high R-squares suggest the
model should serve investors and collectors as a useful tool.
{{INSERT TABLE 4 ABOUT HERE}}
Race
coefficients are positive and significant for black players in the sample for
1982, 1983, 1984, 1993, and 2002, but not significant in 1985, 1988, and 1999,
suggesting race became less important in determining card price over time,
though clearly the positive effect on price remains in the 2002 dataset. In
contrast, the race coefficient is negative and significant for the lone
Hispanic player, Rod Carew in 1983, 1984, 1993, not
significant in 1985, 1988, 1999, and becomes positive and significant in 2002. This is likely a small sample characteristic
which results from the relatively higher prices initially paid for cards of
very famous non-Hispanic players in the sample, and the relatively rapid
appreciation of the Rod Carew card.
{{INSERT TABLE 5 ABOUT HERE}}
Batting
average has a very strong positive impact on card price. The coefficient is always positive and
significant and almost always an order of magnitude greater than any other
coefficient, except in 1988. Rookie card
status always has a negative impact on price, which is always statistically
significant except in 2002. This is
probably a small sample effect. Player
age has a positive and significant impact on price in 1982, 1984, 1985, 1988,
1993, and 1999, but not significant in 1983 or 2002.
{{INSERT TABLE 6 ABOUT HERE}}
Deceased
players' cards generally sell for more than those of still-living players, at
least for this limited sample. This
outcome is not surprising in light of the empirical literature on artwork
valuation, which shows death of the artist has a positive impact on the value
of his or her work. Death is different for card valuation, however, as a player
stops generating new card issues when he retires, rather when he dies. Death is statistically significant and
negative only for 1982, significant and positive for 1985, 1988, 1993, and
1999, and not significant for 1983, 1984 and 2002. The significant positive coefficient on death
in 1982 indicates that in that year, for this sample of players, the living
players' cards were worth more than dead players'. The result may have been reversed later on as
more star players in the sample passed on.
{{INSERT TABLE 7 ABOUT HERE}}
Hall
of Fame status has a negative but statistically insignificant effect in 1982,
1983, 1984, but its impact becomes positive and significant in 1985, 1993,
1999, and 2002, and is positive but insignificant in 1988. Insignificant coefficients for many years
probably results from multicollinearity; Hall of Fame status should have a positive
impact on card price, but that impact is likely captured better by two other
variables included in the model, batting average and the number of world series
appearances.
{{INSERT TABLE 8 ABOUT HERE}}
The
number of World Series appearances is always positive and significant as
expected. Two variables are included to
capture time elapsed from each player's period of professional activity, and
career longevity: years elapsed from the beginning and end of the player's
career. These variables broadly capture
the relative age of the card as well. Years since the start of the player's career is negative and
significant in 1982 and 1988, and negative but insignificant in 1983. Years since the start of
the player's career was omitted from the 1984, 1985, 1993, 1999, and
2000 regressions because the Tobit model would not
converge without removing one variable from the model. Statistically significant negative
coefficients are surprising, and may be due to multicollinearity
with player age and years since the end of the player's career.
{{INSERT TABLE 9 ABOUT HERE}}
Years since the end of the player's
career is negative
and significant in 1982, 1984, 1985, 1993, 1998, and 2002, and statistically
insignificant in 1983 and 1988. This
means there is an aura effect which elevates the value of cards for players who
have recently retired, and that as more years pass, card price declines, or at
least grows less rapidly. Multicollinearity may also account for this outcome.
{{INSERT TABLE 10 ABOUT HERE}}
CONCLUSION
A
conceptual framework to explain the demand for sports memorabilia was developed
from the sports psychology and finance literatures, and used to construct a
formal hedonic pricing model. This model
was estimated on a sample of twelve baseball cards with prices observed in
eight years over a twenty-year period.
This model was estimated separately for each of the eight years and
performed extremely well in explaining differences among baseball card prices. Race had a positive but diminishing effect on
card price for black players. For the
only Hispanic player, the effect of race was initially negative but became
positive in the last year estimated.
Race effects should not be taken as overturning the results of earlier
researchers, as they may be due to small sample properties.
Batting
average and player age have positive impacts on price, but surprisingly, rookie
cards tend to be worth relatively less than non-rookie cards. A player's death generally increases the
value of his cards, but in at least one year, 1982, the reverse was found to be
the case. Hall of Fame status only began
to have a significant and positive impact on card value starting in 1985;
before that it was not significant.
World series appearances also add to the value
of a player's cards. Career longevity,
as measured by years since the start and end of a player's career gave
ambiguous results, but results suggest that retirement adds to the value of a
player's cards, though years since retirement detracts from card value. Years since the start of a player's career
also detracts from card value, at least where that variable was included in the
model.
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Table
1 Variables
in the Hedonic Pricing Model |
|
P |
= card price in current dollars from the Price
Guides |
BLK |
= 1 if player is black, = 0 otherwise |
HSP |
= 1 if player is Hispanic, = 0 otherwise |
R |
= 1 if card is a rookie card, = 0 otherwise |
BA |
= player career batting average |
Ann |
= player age at year of Price Guide |
Dnn |
= 1 if player was deceased prior to year of
Price Guide, = 0 otherwise |
HOFnn |
= 1 if player was in Hall of Fame prior to
year of Price Guide, = 0 otherwise |
WSnn |
= number of world series appearances prior to
year of Price Guide |
Snn |
= number of years from start of career to year
of Price Guide |
Enn |
= number of years from end of career to year
of Price Guide, = 0 for players who were still playing during year of Price
Guide |
Price Guides from 1982, 1983, 1984, 1985,
1988, 1993, 1999, and 2002. nn indicates variables that change from one Price
Guide to the next, and serves as a placeholder for the year, e.g., A82, A83,
etc. |
Table 2 Sample of Baseball Cards |
||||
Player |
Years Played |
Teams |
Card Issuer and Year |
Card # |
Aaron, Hank |
1954-76 |
MLN ATL MIL |
1954 Topps |
128 |
Bench,
Johnny |
1967-83 |
CIN |
1968 Topps |
247 |
Brett,
George |
1973-93 |
KCR |
1975 Topps |
228 |
Carew, Rod |
1967-85 |
MIN |
1967 Topps |
569 |
Fisk, |
1969-93 |
BOS CHW |
1972 Topps |
79 |
Jackson,
Reggie |
1967-87 |
KCR OAK BAL
NYY |
1969 Topps |
260 |
Mantle,
Mickey |
1951-68 |
NYY |
1952 Topps |
311 |
Musial, Stan |
1941-63 |
STL |
1948 Bowman |
36 |
Robinson,
Jackie |
1947-56 |
BRO |
1949 Bowman |
50 |
Rose, Pete |
1963-86 |
CIN PHI MON |
1963 Topps |
537 |
Williams,
Ted |
1939-42 & 1946-60 |
BOS |
1950 Bowman |
98 |
Yastrzemski, Carl |
1961-83 |
BOS |
1960 Topps |
148 |
Table
3 Tobit Model of Baseball Card Prices 1982
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-3642.540 |
360.2244 |
-10.11186 |
0.0000 |
BLK |
412.3077 |
69.14140 |
5.963253 |
0.0000 |
HSP |
-245.1361 |
48.18435 |
-5.087462 |
0.0000 |
BA |
9732.350 |
974.7919 |
9.984028 |
0.0000 |
R |
-491.6519 |
30.37142 |
-16.18798 |
0.0000 |
A82 |
56.47143 |
12.96109 |
4.356997 |
0.0000 |
D82 |
-264.7751 |
86.78959 |
-3.050770 |
0.0023 |
HOF82 |
-141.8288 |
131.5777 |
-1.077909 |
0.2811 |
WS82 |
156.3141 |
7.421117 |
21.06342 |
0.0000 |
S82 |
-64.62543 |
15.39043 |
-4.199067 |
0.0000 |
E82 |
-19.12512 |
3.730426 |
-5.126792 |
0.0000 |
R-squared |
0.998321 |
Mean dependent var |
178.8333 |
|
S.D. dependent var |
435.0034 |
Akaike info
criterion |
10.93275 |
|
Sum squared resid |
3494.350 |
Schwarz criterion |
11.41765 |
|
Log likelihood |
-53.59649 |
Hannan-Quinn criter. |
10.75322 |
Table
4 Tobit Model of Baseball Card Prices 1983
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-3516.604 |
910.7125 |
-3.861377 |
0.0001 |
BLK |
511.4870 |
191.1275 |
2.676156 |
0.0074 |
HSP |
-266.6450 |
125.0442 |
-2.132407 |
0.0330 |
BA |
10881.65 |
2679.818 |
4.060592 |
0.0000 |
R |
-471.2385 |
75.38311 |
-6.251248 |
0.0000 |
A83 |
34.36457 |
32.34181 |
1.062543 |
0.2880 |
D83 |
-425.1508 |
251.7122 |
-1.689036 |
0.0912 |
HOF83 |
-268.5695 |
359.6466 |
-0.746760 |
0.4552 |
WS83 |
158.4635 |
19.75503 |
8.021424 |
0.0000 |
S83 |
-43.76523 |
38.61433 |
-1.133393 |
0.2570 |
E83 |
-12.61742 |
9.396278 |
-1.342810 |
0.1793 |
R-squared |
0.989107 |
Mean dependent var |
179.8417 |
|
S.D. dependent var |
434.6804 |
Akaike info
criterion |
12.72936 |
|
Sum squared resid |
22640.95 |
Schwarz criterion |
13.21426 |
|
Log likelihood |
-64.37613 |
Hannan-Quinn criter. |
12.54983 |
Table
5 Tobit Model of Baseball Card Prices 1984
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-2500.287 |
367.8762 |
-6.796544 |
0.0000 |
BLK |
311.0981 |
78.05443 |
3.985656 |
0.0001 |
HSP |
-173.5807 |
51.84731 |
-3.347922 |
0.0008 |
BA |
8363.918 |
1064.941 |
7.853881 |
0.0000 |
R |
-412.8758 |
29.58992 |
-13.95326 |
0.0000 |
A84 |
8.240391 |
2.254256 |
3.655481 |
0.0003 |
D84 |
-117.4760 |
98.94498 |
-1.187287 |
0.2351 |
HOF84 |
-238.9534 |
134.0693 |
-1.782313 |
0.0747 |
WS84 |
142.8158 |
8.011905 |
17.82544 |
0.0000 |
E84 |
-31.29713 |
4.034931 |
-7.756546 |
0.0000 |
R-squared |
0.998729 |
Mean dependent var |
195.6667 |
|
Adjusted R-squared |
0.986020 |
S.D. dependent var |
389.8842 |
|
S.E. of regression |
46.09906 |
Akaike info
criterion |
10.81732 |
|
Sum squared resid |
2125.123 |
Schwarz criterion |
11.26182 |
|
Log likelihood |
-53.90394 |
Hannan-Quinn criter. |
10.65275 |
Table
6 Tobit Model of Baseball Card Prices 1985
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-1121.022 |
189.0700 |
-5.929136 |
0.0000 |
BLK |
-5.327959 |
39.55047 |
-0.134713 |
0.8928 |
HSP |
-22.53180 |
25.55713 |
-0.881625 |
0.3780 |
BA |
2895.855 |
520.7312 |
5.561133 |
0.0000 |
R |
-324.4782 |
16.26105 |
-19.95432 |
0.0000 |
A85 |
13.28342 |
1.335820 |
9.944018 |
0.0000 |
D85 |
350.0922 |
51.12925 |
6.847199 |
0.0000 |
HOF85 |
222.6048 |
68.23334 |
3.262405 |
0.0011 |
WS85 |
79.80095 |
4.030060 |
19.80143 |
0.0000 |
E85 |
-40.01059 |
2.190951 |
-18.26175 |
0.0000 |
R-squared |
0.999029 |
Mean dependent var |
143.4167 |
|
Adjusted R-squared |
0.989320 |
S.D. dependent var |
268.1490 |
|
S.E. of regression |
27.71181 |
Akaike info
criterion |
9.641930 |
|
Sum squared resid |
767.9447 |
Schwarz criterion |
10.08643 |
|
Log likelihood |
-46.85158 |
Hannan-Quinn criter. |
9.477361 |
Table
7 Tobit Model of Baseball Card Prices 1988
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-16888.58 |
6427.465 |
-2.627565 |
0.0086 |
BLK |
1672.837 |
1003.078 |
1.667703 |
0.0954 |
HSP |
-658.5319 |
698.8496 |
-0.942309 |
0.3460 |
BA |
29512.94 |
12756.28 |
2.313601 |
0.0207 |
R |
-2089.132 |
387.4653 |
-5.391793 |
0.0000 |
A88 |
592.2054 |
297.6067 |
1.989893 |
0.0466 |
D88 |
1108.047 |
1763.161 |
0.628443 |
0.5297 |
HOF88 |
81.24800 |
1720.452 |
0.047225 |
0.9623 |
WS88 |
603.7357 |
96.71123 |
6.242664 |
0.0000 |
S88 |
-763.7149 |
383.8863 |
-1.989430 |
0.0467 |
E88 |
109.8458 |
109.2591 |
1.005369 |
0.3147 |
R-squared |
0.984770 |
Mean dependent var |
742.9167 |
|
S.D. dependent var |
1818.894 |
Akaike info
criterion |
16.13852 |
|
Sum squared resid |
554255.8 |
Schwarz criterion |
16.62343 |
|
Log likelihood |
-84.83114 |
Hannan-Quinn criter. |
15.95899 |
Table
8 Tobit Model of Baseball Card Prices 1993
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-45258.40 |
5130.998 |
-8.820584 |
0.0000 |
BLK |
2246.530 |
604.2588 |
3.717827 |
0.0002 |
HSP |
-2268.757 |
920.8260 |
-2.463828 |
0.0137 |
BA |
120963.4 |
9041.685 |
13.37841 |
0.0000 |
R |
-7969.344 |
767.4725 |
-10.38388 |
0.0000 |
A93 |
318.0706 |
88.38023 |
3.598889 |
0.0003 |
D93 |
7865.327 |
2787.320 |
2.821824 |
0.0048 |
HOF93 |
6467.120 |
875.5687 |
7.386193 |
0.0000 |
WS93 |
2352.526 |
94.24879 |
24.96081 |
0.0000 |
E93 |
-843.0741 |
117.7661 |
-7.158887 |
0.0000 |
R-squared |
0.996144 |
Mean dependent var |
2543.333 |
|
Adjusted R-squared |
0.957583 |
S.D. dependent var |
6768.140 |
|
S.E. of regression |
1393.917 |
Akaike info
criterion |
17.44062 |
|
Sum squared resid |
1943005. |
Schwarz criterion |
17.88512 |
|
Log likelihood |
-93.64374 |
Hannan-Quinn criter. |
17.27605 |
Table
9 Tobit Model of Baseball Card Prices 1999
Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-24163.55 |
3930.125 |
-6.148290 |
0.0000 |
BLK |
1112.228 |
821.5341 |
1.353842 |
0.1758 |
HSP |
1004.742 |
921.0848 |
1.090824 |
0.2754 |
BA |
35945.08 |
14140.94 |
2.541916 |
0.0110 |
R |
-3937.315 |
956.3839 |
-4.116877 |
0.0000 |
A99 |
368.5283 |
80.12773 |
4.599260 |
0.0000 |
D99 |
11184.69 |
2907.367 |
3.847017 |
0.0001 |
HOF99 |
2425.958 |
722.4471 |
3.357973 |
0.0008 |
WS99 |
1014.841 |
236.4284 |
4.292380 |
0.0000 |
E99 |
-511.8389 |
63.85813 |
-8.015250 |
0.0000 |
R-squared |
0.990732 |
Mean dependent var |
2177.083 |
|
Adjusted R-squared |
0.898056 |
S.D. dependent var |
5631.749 |
|
S.E. of regression |
1798.142 |
Akaike info
criterion |
17.81578 |
|
Sum squared resid |
3233315. |
Schwarz criterion |
18.26028 |
|
Log likelihood |
-95.89468 |
Hannan-Quinn criter. |
17.65121 |
Table
10 Tobit Model of Baseball Card Prices 2002
Data Cross Section |
||||
|
Coefficient |
Std.
Error |
z-Statistic |
Prob. |
C |
-26918.56 |
9566.457 |
-2.813848 |
0.0049 |
BLK |
1942.812 |
711.5880 |
2.730249 |
0.0063 |
HSP |
1754.909 |
988.9637 |
1.774493 |
0.0760 |
BA |
60821.88 |
9669.695 |
6.289948 |
0.0000 |
R |
-2708.483 |
3498.638 |
-0.774153 |
0.4388 |
A02 |
168.1110 |
112.5893 |
1.493134 |
0.1354 |
D02 |
2308.123 |
3814.893 |
0.605030 |
0.5452 |
HOF02 |
3744.651 |
1170.177 |
3.200071 |
0.0014 |
WS02 |
1799.813 |
161.5804 |
11.13881 |
0.0000 |
E02 |
-345.4981 |
121.2549 |
-2.849354 |
0.0044 |
R-squared |
0.985945 |
Mean dependent var |
2004.583 |
|
Adjusted R-squared |
0.845395 |
S.D. dependent var |
5060.267 |
|
S.E. of regression |
1989.689 |
Akaike info
criterion |
17.73438 |
|
Sum squared resid |
3958864. |
Schwarz criterion |
18.17887 |
|
Log likelihood |
-95.40626 |
Hannan-Quinn criter. |
17.56981 |